Field waiver filled out legibly and signed (and notarized if player is under 18 years of age and parent is not present to sign in front of staff) and on file with staff.
Age Requirements: 10+
Mandatory Clothing and Equipment:
Eye protection1
Face protection2 for players under 18.
Hard shell knee pads.
Gloves.
Long pants.
Boots.
A 22-channel FRS/GMRS radio is required for each player.3
Dead rag
Back Tag with a player ID
Conduct:
NEVER point any weapon system in the direction of either planes or trains passing by.
Beam projecting lasers of any kind are prohibited.
No verbal abuse, excessive profanity will be tolerated.
Players attempting to steal, vandalize, menace, cause bodily harm, or otherwise break the law will be turned into the police.
No illegal drugs or alcohol are permitted.
Any player caught cheating will be ejected from the field.
Game control staff and referee decisions made on the field are final.
Gameplay and Field Safety:
The staging areas are 100% safe zones. All Replicas must have safety on and magazines removed.
Approved eye/face protection must be worn at all times on the playing field. Removal or your eye protection anywhere other than the staging area is grounds for immediate ejection.
If a player loses or breaks their eye protection or has a medical emergency, they should immediately call out “Blind man!” “Cease Fire” or “Real World” to then be Repeated by all players.
Play resumes ONLY when “All Clear” or “Game Back On” is called from a staff member.
Kill and Hit Rules:
Airsoft is a game of honor. Call your own hits! Do not call other player’s hits
Any hit anywhere on your entire person, including any and all gear, counts as a hit. Ricochets count. Friendly fire counts. All hits count!
When hit, immediately yell “Hit!” or “Out!” as loud as possible, pull your dead rag out and place it on top of your head so that it can be seen from all sides. Proceed to follow the kill and respawn rules for the given scenario.
If any part of your primary weapon is hit and it does not ricochet onto you or your gear, it is considered destroyed. If it is your only weapon you are considered out. If you have a secondary weapon, call out “Weapon!” as loud as possible and you must discard or sling your primary weapon. Your primary weapon will become back in play once you go back to respawn.
No blind firing! You must be looking down your weapon towards where you are shooting. You must see your target while engaging them.
You cannot extend your weapon through or shoot through small holes (i.e. “gun slits”, small gaps in cover) unless it is larger than 10 inches x 10 inches.
The Dead do not speak
“Bang! Bang!” and “Parley” Rules:
If you are inside of the minimum engagement distance, using a functioning appropriate weapon, and you have a player “dead to rights” (i.e. their back towards you, their weapon is not readied in your direction) you may YELL out “Bang! Bang!”.
There are no quiet or “stealthy” safety kills.
If two player encounter each other in their forward arcs inside of 10 feet, and recognize that neither player was at a disadvantage, either player may call out “Parley!
Pyro, Grenade, Smoke Rules:
Smoke, Hand, and Launched Grenades:
Reusable hand grenades with metal outer parts or inner cores must ALWAYS be tossed underhand.
Hand grenades have a 20 foot kill radius from the point of detonation. All players inside of the radius are considered dead and cannot be healed by a medic.
The only cover that can save you from a grenade blast is the FULL length or width of a vehicle you are using for cover.
Walls, hills, boats, and foliage do not save you.
If the grenade lands inside of the vehicle you are using for cover, it does not protect you.
Any grenade that does not fully detonate with an audible “Bang” does not count and is considered a “dud.
Pyrotechnic grenades are prohibited from use.
Smoke Grenades
Enola Gaye brand smoke grenades are permitted to be used at the field at staff’s discretion.
Smoke grenades that are not “cold-burning” are explicitly prohibited from use at Iron Horse.
Grenade Launchers
Grenade shells that fire a burst of bb’s are allowed to be used at any range if they are arced above 25 degrees
Grenade shells that fire a burst of bb’s can be used as “direct-fire” with a 25 foot minimum engagement distance.
General Safety of the Airsoft Field:
Structures, Terrain, and Vehicles:
Junk vehicles are NOT to be entered at any time.
Junk vehicles, structures, debris piles, trees, or the concrete piles by the road are NOT to be climbed on or under at any time.
Vandalizing junk vehicles or structures will not be tolerated.
No parts or components may be looted or removed from any junk vehicle or place on the field.
“Your feet will remain attached to Mother Earth at all times.” The only exception being that there are a few large boulders on the field that are permissible to be climbed on safely.
1Eye and Face Protection:
Only ANSI Z87.1 and/or ASTM F-1776-99a rated (or greater) ballistic eye protection will be accepted.
Goggles or masks MUST have a full foam seal completely around the eyes AND secured to the head with an elastic band.
Shooting glasses without a seal/gasket and backstrap are not permitted.
2Full face protection is mandatory for all player under the age of 18.
Full face paintball masks are allowed.
Full seal goggles with a separate plastic or mesh face mask, shemagh or neoprene face mask around the face are allowed
Mesh Goggles, T-shirts, scarfs, bandannas, or any other thin material are not permitted as sufficient face protection.
3Radio Rules
All radios used MUST be capable of using the 22 channels of FRS/GMRS frequencies of the UHF band.
Green team will use channel 17 (462.600 mHz)
Tan team will use channel 21 (462.700 mHz)
Electronic Warfare is prohibited and will be considered cheating.
Uniform Restrictions and Requirements:
The color Red is solely reserved for dead rags only.
Your shirt color is what defines your team designation so plan accordingly.
Civilian clothing is acceptable but do your best to adhere to the color guidelines above.
We encourage players to bring a set of clothing for both “Green” and “Tan” teams to each game if rebalancing is necessary or if scenario rules may be more appealing from another team’s perspective.
Trash:
All players are responsible for their own property and disposal of trash they produce. Garbage cans can be found throughout the staging area and are typically at most respawns as well. Do NOT throw water bottles, bb bottles, CO2 cartridges, etc. on the field. These items destroy our landscaping equipment and make a mess of the field. Players found littering the field will be sent home and may have their playing privileges revoked.
Lost and Found:
Most items lost on the field are typically found soon after. Please inform staff as soon as possible that you are missing something and what it specifically was. Provide contact information and we will get it back to you as soon as we find it. As such it’s strongly recommended that you mark your equipment, magazines, radios, etc. with something you can identify as yours should you lose it.
Backtag ID System:
Backtags are mandatory equipment to play.
Each player will be issued one clear hunting license backtag holder, which during play will be attached to the upper and center back of each player on their clothing or gear, wherever it will be visible during play. Inside each holder will be a 3”x 5” index card with an ID number in bold lettering. Each player will have a unique number which will be used to easily identify a player. This provides staff with a way to easily monitor players on the field.
Every player and staff member will be able to quickly identify every other player on the field for rule enforcement, and adjudicate disputes.
Any player must show their number to any other player upon request; failure to do so is and ejectable offense. -
Manipulation of one’s backtag to cover or otherwise conceal from players or staff is also and ejectable offense. It is all players’ responsibility to buddy check each other that your backtag and everyone else’s can be seen and is not covered by gear, slings, clothing, etc.
Once issued your backtag is your responsibility to bring with you every time you come to Iron Horse Airsoft.
The initial cost of the tag upon registration is waived, however in the event of a backtag gone missing or completely damaged it will be a $5 replacement fee.
GAME TYPE RULES
Medic Rules:
When killed a player has the option of being healed or not. If they do not wish to be healed they may simply return to respawn.
If you choose to wait to be healed, you must stay in place where you were shot from until a teammate comes to medic you.
If a teammate wishes to move you they must place their hand on you and direct you to a safe location but they must stay in contact. Players moving a dead player may not grab, pull, or push on another player.
To medic a teammate you must use the dead players medic band and tie it around their arm
Once your teammate completes the knot and is hands off, you may take your dead rag off and resume play.
If a player with a medic band around their arm is shot, they are dead and cannot be healed again.
Once they return to respawn they may reset their medic band to be used again before resuming play.
Players killed by grenades, rockets, mortars, or claymores CANNOT be healed. And IFAK cannot save you from such injuries.
Hard and Soft Respawn Points:
Hard Respawns Hard respawns are the main bases for each team and are considered “sovereign” territory. They may not be encroached on or violated by an enemy team.
Hard respawns will never be an objective for an opposing team.
Objectives will not be located in close proximity to hard respawns.
There is at 50-100 foot non-engagement buffer around hard respawns. Players coming out of their respawn may not be engaged upon within that distance of their respawn. Players caught violating the non-engagement buffer will be given a warning followed by dismissal.
Soft Respawns or FOB’s
Soft repsawns are secondary bases that function as a respawn point, but are also considered in play and may be attacked as an objective for the opposing team.